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CENTRE FOR IMMERSIVE REALITY & GAMING



Vision

To pioneer excellence in Virtual and Augmented Reality by driving innovation in intelligent, adaptive, and interconnected immersive technologies for future-ready digital ecosystems.
Mission

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To develop advanced object detection and real-time tracking methods for enhanced AR/VR experiences.
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To design adaptive game-based learning systems that transform education and training through VR.
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To create AI-driven intelligent agents for interactive and realistic virtual environments.
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To innovate metaverse applications by integrating AR/VR with IoT for smart, connected ecosystems
Focus Areas

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3D modeling and immersive content creation
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Adaptive game-based learning systems
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Advanced AR/VR object detection and real-time tracking
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AI-driven intelligent agents and gesture-based interaction
Projects

A Virtual Reality-Based Learning Tool for Children with ASD and ID
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Children with ASD and ID face challenges in developing social skills, life skills and interpersonal skills. Their unique sensory and cognitive needs are unmet by traditional education systems. Need for automated emotion recognition and in-moment feedback for skills reinforcement.
Reinforcement Learning for NPC
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Reinforcement Learning (RL) for Non-Player Characters (NPCs) in Unity enables adaptive and intelligent agent behaviors through trial-and-error learning. NPCs learn optimal strategies by interacting with their environment and receiving rewards for desirable actions. This approach creates dynamic, lifelike gameplay experiences that evolve based on player interactions.
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Leap Motion Gesture Control
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Interactive 3D mechanical assembly system operated through Leap Motion gesture control technology. The Leap Motion sensor captures real-time hand and finger movements, translating them into precise control inputs for manipulating virtual components within a simulated environment.
Culture Heritage - 3D architectural models​
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​An realistic 3D architectural models with detailed geometry and textures using blender. It focuses on accurately replicating traditional stone structures using advanced modeling and rendering tools. Through precise lighting and material design, the model achieves a highly realistic visual representation.



Augmented Reality (AR) to visualize 3D architectural models in real-world environments​
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​The project integrates Augmented Reality (AR) through which users can project and explore heritage structures interactively from any surface. The system detects the plane, anchors the model, and renders detailed 3D visuals for immersive learning. This approach enhances cultural preservation, education, and virtual architectural exploration through AR visualization.
Core Facilities

HD Monitors 32"SAMSUNGLS32A

Artist 13.3 Pro-Graphic Pen
Display(ADPM)


Intel® Core™ Ultra 9 285K Processor
NVIDIA® GeForce RTX™ 409016GB



VR Headset
Meta Quest 3 512GB

Leap Motion controller 2 XR
RODE NT1-A Studio Mic Kit
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Alfred Daniel J and Santhosh R, "Implementation of Immersive Gamification for Historical Learning Exploration," 2023 International Conference on Emerging Research in Computational Science (ICERCS), Coimbatore, India, 2023, pp. 1-5, doi: 10.1109/ICERCS57948.2023.10434108.​
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Alfred Daniel J and Santhosh R, "Designing an Immersive Game Environment for the Raja Raja Chola -I Conquest" 2024 International Conference on Emerging Research in Computational Science (ICERCS), Coimbatore, India, 2024, pp. 1-5, doi: 10.1109/ICERCS63125.2024.10895168.
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Anuj S, Santheep S, Alfred Daniel J, Santhosh R, and Parthasarathy V. "Virtual resurrection leveraging 3D modeling for digital preservation of an ancient educational institution." In CEUR Workshop Proceedings, vol. 3838. CEUR-WS, 2024.
Funded Projects
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Gaming Research Initiative, New Delhi, India, for the funding provided to carry out the research work sanctioned under the "Immersive Game Prototypes - Conquest of Chola Dynasty", with a focus on Indian Culture & Values via sanction order no. (2023/DGRI/Cat-2/05) to Karpagam Academy of Higher Education, Coimbatore, India.
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Gaming Research Initiative, New Delhi, India, for the funding provided to carry out the research work sanctioned under the "Game Based Learning of Indian Tradition and Temple Architecture through Modern Technology", with a focus on Indian Culture & Values via sanction order no. (2023/DGRI/Cat-2/04) to Karpagam Academy of Higher Education, Coimbatore, India.
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